Oculus Rift Review | Oculus Rift Reviews 2016

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Oculus Rift Review

Oculus Rift Review | Oculus Rift Reviews 2016

  • Price and Compatibility:

After months of  waiting, the Oculus Rift now,  finally arrived. We’ve already looked at development kits earlier, but the much-hyped virtual reality (VR) headset is now available to consumers. At $599 it’s pricier than expected, considering the original development kit costs half as much. But Oculus justifies itself by saying that this price with far more advanced technology than previous models, and a fully functional software platform and store, as well as solid compatibility with third-party options like SteamVR. The Oculus Rift is very good in functionality and also very immersive, if you have a computer that can handle it. The HTC Vive somewhere edges it out in sheer capability, because of included motion controllers and whole-room tracking system.

  • Design and Controls

The Oculus Rift headset is very simple and understated. Oculus Rift has  a plain black rectangular visor with round edges and little visual flair. The front panel is completely flat, marked only by an Oculus logo. The sides of the visor are also similarly flat, and connects to the arms that pivot slightly up and down and attach to the three-strap harness for securing the device over head perfectly.

  • What You Need with Oculus Rift

Official requirements for the Oculus Rift are nearly identical to the requirements for the HTC Vive. Oculus recommends Intel i5-4590 or better CPU, Nvidia GTX 970 or AMD Radeon R9 290 or better video card, at least 8GB RAM, HDMI 1.3 output, three USB 3.0 ports, and one USB 2.0 port. The USB 3.0 requirement seems to assume the use of the upcoming Touch motion controller, which excludes with the Oculus Rift. The Rift itself requires just two USB 3.0 ports: one for headset and one for the external sensor. We tested it using the Origin EON17-X, which supports Core i7 6700K CPU overclocked to 4.5GHz, an 8GB GeForce GTX 980M graphics card, and 16GB of RAM.

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